Press kit
Everything on this page may be used in articles, videos and streams about the game, no permission needed. Just don't alter the logo, and don't present concept art as final.
Download everything
ZIP packs with the original files at full resolution. To pick one by one, see the sections below.
- 2026 screenshots · English interfaceDownload ZIP
- Civilizations · English interfaceDownload ZIP
- Capsules and logosDownload ZIP
- Key art (17 illustrations)Download ZIP
- Short clips (MP4)Download ZIP
- News coversDownload ZIP
- Store GIFs and barsDownload ZIP
- 2026 screenshots · Portuguese interfaceDownload ZIP
- Civilizations · Portuguese interfaceDownload ZIP
Fact sheet
- Name
- Age of Medieval
- Genre
- Single-player medieval dynasty strategy: village building, real-time battles and sieges
- Platform
- PC (Windows), on Steam
- Steam App ID
- 3259670
- Release
- 17 May 2027
- Developer
- UnderStudio (Brazil)
- Publisher
- Brasa Interactive
- Engine
- Godot 4
- Languages
- Brazilian Portuguese and English (interface still being translated)
- Price
- To be announced
- Steam
- /#inscricao
- Website
- https://ageofmedieval.com
- Contact
- business@brasastudio.com
Short description
Age of Medieval is a single-player medieval strategy game. Found a village with four families and a wagon, build it house by house, open roads and trade routes, then raise an army for real-time battles and sieges. When your lord dies, his heir inherits it all.
Long description
You begin as a founder: one hero, four families and a cart. Pick your land, found the village and raise houses, workshops and walls piece by piece. Open roads and trade routes, forge your men's weapons, and grow the village into a town your neighbours covet.
Meanwhile, the map moves without you. Lords march, besiege castles and switch sides; Houses are born, marry, betray and fall. Workers walk out to fields, woods, quarries and mines, and everything on the map can be attacked.
When armies meet, the fight becomes a real-time battle seen from above. You don't control every soldier: you give orders to groups and formations. Advance, hold the line, flank, fall back. In sieges, engines and ladders go up against gates and walls. Morale matters: a tired, surrounded army breaks and runs.
Your lord grows old and dies. His heir inherits the village, the troops, the enemies and the war. Your House grows across generations.
Features
- Founder start: four families, a cart and whatever land you choose.
- Piece-by-piece building: houses, workshops, palisades and walls placed by hand in your village.
- Roads and trade routes you open yourself, with caravans that can be raided.
- The forge: pick material and recipe, then equip your troops with what you made.
- A campaign map that moves on its own, with Houses, alliances and wars.
- Real-time command battles with formations and morale, and sieges against gates and walls.
- Three peoples (Valan, Corvus and Murth) with their own architecture, troops and promotion trees.
- Dynasty: the heir carries on when the lord dies.
2026 screenshots
The 14 Steam page screenshots, with the interface in English and in Portuguese, 1920×1080 PNG. Click the image to open it; the interface language is on the link.
Siege: the ram at the gate
A mass battle
The village, street by street, with the build palette
The living map and its roads
A castle laid out from its plan
Winter in the north
Cavalry on the flank
Routes: the best deal
The town and its market
The House and diplomacy
Forge: refining the weapon
Previewing a road
Laying out the settlement
New campaign: choosing a people
Civilizations: Corvus and Murth
Six screenshots of each people, from the map to the siege, 1920×1080 PNG, with the interface in English and in Portuguese.
Corvus: the starting point on the map
Corvus: territory in winter
Corvus: visiting a town
Corvus: the castle on the northern wall
Corvus: a siege in the snow
Corvus: designing the coat of arms
Murth: the starting point on the map
Murth: territory by the river
Murth: visiting a town
Murth: besieging the adobe wall
Murth: the army in battle
Murth: designing the coat of arms
Steam capsules (2026)
The official store and library capsules, at Steam's sizes. Use them as they are: the logo is part of the art.
Main capsule
Header capsule
Small capsule
Vertical capsule
Library capsule
Library header
Library hero
Store page background
Logos and marks
The game logo and the developer's and publisher's marks. Please don't change the colours or the proportions.
Game logo (transparent)
Steam library logo (transparent)
UnderStudio (developer)
UnderStudio: banner
Brasa Interactive (publisher): banner
Icon: the tower crest
News covers
Covers and headers from the announcements, in English and Portuguese, to go with articles about each piece of news.
Short clips
6 to 12-second excerpts, no sound, captured from the game. Good for shorts and reels, or to cut into videos. MP4 (H.264) and WebM.
- The lines clash
- The founding
- The village streets
- The road
- The routes
- The world moves on its own
- Orders in battle
- The charge
- The siege
- The forge and the House
Civilization clips
- Valan
- Corvus
- Murth
- The three peoples
Key art (2026)
The game's new art, painted cinematically: the store piece (the young lord before his village and castle) and thirteen world scenes, one per people, season and siege. All 1920×1080 PNG at full size. These are illustrations generated by AI from the game's own design and reviewed by hand — they are not screenshots and should not be presented as such.
Main capsule: the young lord
Library hero
Vertical capsule
Steam page background
Three peoples, one land
Valan: summer afternoon
Valan: autumn harvest
Valan: siege by night
Corvus: autumn mist
Corvus: night of snow
Corvus: the harbour
Corvus: the siege
Murth: the founding
Murth: caravan at dawn
Murth: caravan at dawn (II)
Murth: the siege
Battle in the open field
Trailers
The four September 2026 trailers, captured from the game as it is today. Use them in articles and videos; the 1080p files are here to download.
- Gameplay trailer · 1:00
- Battle and siege · 0:35
- Build · 0:45
- The story of a House · 1:00
Archive: capsules, screenshots, illustrations and GIFs from before 2026
Material from earlier versions of the Steam page. Still free to use; for new coverage, prefer the 2026 material above.
Capsules and logo
The game's capsule is built from real screenshots (September 2026) in Steam sizes. 01, Siege, is the chosen one; 05, Founder's village, is the alternative. Click to download the full-size file.
Capsule 01, Siege, main (chosen)
Capsule 01, Siege, header
Capsule 05, Founder's village, main (alternative)
Capsule 05, Founder's village, header
Library hero, Siege
Logo
Layered capsule PSD: there is none. The capsules are assembled by script over the screenshot; if you need a version without the logo or in another size, write to business@brasastudio.com.
The other capsules and the page backgrounds
The ten capsule variations, as main (1232×706) and header (920×430), plus the store page backgrounds. Good for articles and thumbnails; the official art is 01.
02, Battle, main
03, Cavalry at the gate, main
04, Town, main
06, Map in winter, main
07, Map with armies, main
08, Forge and battle, main
09, Mosaic, main
10, Town at dusk, main
02, Battle, header
03, Cavalry at the gate, header
04, Town, header
06, Map in winter, header
07, Map with armies, header
08, Forge and battle, header
09, Mosaic, header
10, Town at dusk, header
Page background, Siege
Page background, Founder's village
Drawn background, Valan
Drawn background, Corvus
Drawn background, Murth
Background, battle
Screenshots
Fifteen 1920×1080 screenshots taken from the game itself in September 2026, with the English interface (the game also runs in Portuguese). Click to download the original PNG.
Siege: the engines advance
The founder's village and the palette
Battle: the clash
Map in winter: the caravan
Visiting the large town
Building a road: the preview
Routes: a three-stop circuit
Diplomacy: deal and embargo
Forge: assembling the sword and refining
Hero's equipment and arsenal
Cavalry at the fallen gate
Map in spring: armies
New campaign: your people
Main menu
The village in winter
Illustrations
Six pen-and-wash illustrations at full size. They are generated by AI from the game's own design and reviewed by hand; the rest are in the gallery. Click to download the PNG.
Three peoples, one land
Valan: siege at the gate
Corvus: snowy night
Murth: starry night
Story, act 3: the sword
Panel: bountiful harvest
GIFs and bars from the Steam page
The nine GIFs from the store description (616 px wide, 6 to 10 s, no debug interface), as they appear on the page. Click to download.
The clash of lines
The cart arrives: found here
The palette places houses and palisade
Road works and the caravan
Routes with three stops
The charge on the flank
Assemble the weapon and name it
The engines advance
The House and the heir
The eighteen title bars from the description, in English and Portuguese (616×90).
The studio
Age of Medieval is developed by UnderStudio, an independent Brazilian studio that writes its own stack — engine, renderer, tools and anti-cheat — instead of licensing an off-the-shelf engine. The game is published by Brasa Interactive.
The studio is led by Rafhael Oliveira, a software developer and architect with eight years of experience across technology, games and infrastructure. He started programming at 13, building and running game servers, and that is where the hands-on experience with distributed systems, performance, networking and backend came from. He works with C#, C++, PHP, JavaScript and Lua, and with infrastructure on Google Cloud, AWS and Azure, focused on systems that have to stay up under load. LinkedIn profile.
Contact
Press and content creators: business@brasastudio.com. Review keys: once the demo exists.

















